I think INVERTED is in a good state as of right now, bar some slight platforming tweaks and any bug reports that may pop up in the future. As such I want to mark today as the first real day of development on the sequel, brainstorming has begun and it's first assets are being made as of today. Although I still have a few more finals to finish so actual substantal development will likely begin next week.
If things go to plan INVERTED 2 will not only be more varied gameplay wise but also visually. If I'm feeling it maybe some real music too (instead of classic horror stings Paulstreched 1000%). I want to break up the levels into episodes and have a proper main menu and level select system, I'm not sure how I'll go about saves but I could always fall back on the classic password save system.
I will keep an eye out for any further feedback on INVERTED's page.
Thank you.